Tuesday, March 16, 2010
FFXIV Classes! What will you be?
Here is a nice summary of Information for all that we know of the classes of Final Fantasy XIV. There are still more classes that Square Enix has not released yet, but you can be sure we will update you when the time comes.
If anyone here has an Idea on what class they might be or what they have narrowed it down to, even if it's not out yet, such as the healer class w/e it may be. Post here so we got an Idea on what people we want to do or what fits their personality.
Here is a overview of all the classes and info on skills.
Like ancient Rome, Gladiators are tough and strong. A Gladiator specializes with a one-hand sword and shield. In FFXIV, Gladiators can wear pretty much wear any armor or shield, they are very powerful defensively, but don't get me wrong, they are very powerful offensively. If you like to be a tank, but also a pretty good damage dealer. Gladiator may be for you.
Gladiator Abilities:(Not weapon gained, class gained)
Roaring Sword- Waving the tip of your blade to get the enemy’s attention
Cover – Protect the party members behind you by taking damage instead of them
Rampart – Using your sword to increase your defense (raises physical and magical defenses)
Precision – Lowers evasion and increases accuracy
Aegis Boon – When guarding with your shield, any damage taken heals your HP instead
Weapon Skills:(Skills that are learned through your weapons)
Phalanx – Anger the enemy by attacking after guarding with a shield
Red Lotus – A swinging fire elemental attack on the enemy
Shield Bash – Hit the enemy with a shield and prevent them from casting a spell
Spinning Stroke – Attack the enemy. Damage increases if the enemy is not attacking you.
Circle Slash – AoE weapon skill
Similar to a dragoon from FFXI, a lancer specializes in spear type weapons. However they do not have a wyren. A lancer has probably the longest melee range out of all the melee classes(excluding Archer). They are the quickest to take action and to run over to help out friends/allies in need. This class is for people who know how to move around for the advantages of the party and knows how to keep the flow of battle in their party's favor.
Inspire: Party members receive TP for attacking their target
Ferocity: You lose HP but your next attack will give greater damage
Fighting Spirit: You lose HP but you gain TP
Collusion: Attack the enemy from behind another party member while the enemy is focused on that party member
Spirit Surge: Decrease enemy evasion while sucking away their HP
Overrun: If you attack while the enemy isn’t aware of you, you can land a series of high speed successive attacks and increase your TP.
Feint: If you use right after an enemy has evaded your attack, your next attack will surely hit.
Leg Sweeper: AoE attack where you target the legs of your enemies and prevent them from moving. Cannot be used on aerial targets.
Moonrise: Attack the enemy and suppress their ability to gain TP
Skewer: Attack all enemies between you and your target. Movement for land-based enemies will become slower.
Maybe the most powerful melee class in terms of damage. This class specializes in two-hand axes. Even though this class is very powerful, the accuracy on hits is low, but you have skills to help solve that problem. This class is for people who don't mind slow attacks and love hitting mobs with insanely powerful strikes and skills.
Blood Bath: The damage you give the enemy turns into HP for you
Power Attack: Increases the chance of critical hits
Defender: Use your Axe to increase your physical defense in exchange for not being able to attack
Disorient: Lower the enemy’s evasion
Unyielding March: Can move, albeit slowly, even when hit with binding magic
Skull Thunder: Lasting damage on the enemy or gather your power to create a wider AoE attack.
Log Splitter: Very affective attack against plant-type enemies.
Fracture: If used after parrying an enemy attack, you can seal the enemy’s ability to use weapon skills while damaging them.
Brandish: AoE attack
Iron Tempest: A donut-shaped AoE wind elemental attack
This is the type of class for people who want to be in the mobs face. They specialize with knuckle weapons(hand to hand combat basically) like monks from FFXIV. The closest range of all the melee classes. Like a martial artist a Pugilist has many different forms of fighting to for many different types of mobs. A Pugilist is the type of class to constantly "annoy" a mob. They do not have very high defense but they are very powerful if they use the stances correctly.
Whistle: Gain the attention of the enemy
Blind Side: Increased damage when you attack from behind the enemy
Chakra: Use TP to regain HP
Steal: Steal things from the enemy
Feather Step: Increase evasion by a large amount for one shot
Jarring Strike: If used after a missed enemy attack, your next attack will hit and bind the enemy but also anger them
Piercing Fists: Piercing attack. If done in succession, the chances of a critical hit increases.
Haymaker: If used after a missed enemy attack, you can do heavy damage to the enemy
Tackle: A rapid succession of attacks
Earth Render: An earth elemental based distance attack. Doesn’t work on enemies in the air.
Like most of you probably know. A Archer specializes with bows, however in this game they will not be able to use crossbows, who will be hasn't been announced yet. A Archer has the longest range of melee fighters. Their range is right around where most mages can fight. Unlike some other MMO's you do need to take special care of your arrows. Different arrows work well with different mobs as well as bows. A Archer needs to be played by a smart player who can control their aggro, but also be able to keep distance from the mob and to have a good control over damage.
Replenish: Fire off multiple arrows at one time (the description says all of your arrows)
Chameleon: Erase your presence to avoid detection
Stride: Be able to move quickly for a short period of time
Retrieval: Gather up arrows in exchange for some HP
Hawkeye: Increase the accuracy of your next attack
Shadow Stitch: Bind the enemy
Wide Volley: Attack your target and other enemies around it
Quick Knock: Use multiple arrows in rapid succession to attack enemies in a fan like AoE attack
Snakebite Arrow: Attack and remove enhancing magic from the enemy
Shrieker: Attack the enemy and cause it to retreat
A Conjurer is a interesting mage class. They are a elemental mage who can control the 6 elements, fire, ice, wind, earth, thunder, and water. A conjurer has to be a strategically smart player, they need to understand the environment the spells are cast in, what mobs are weak to, but they also need a specialization. A Conjurer skills are dependent on the individual. What I am saying is the elements you are specially strong in will also help determine your roll in a party. Saying they control the 6 elements makes them seem like they can only be offensive mages, well that is incorrect. A Conjurer also learns defensive spells and healing spells. A conjurer specializes in Wands and Staves. One of the most important factors about a Conjurer though is that they are very strongly, a AoE class. The way you choose how to grow your char is entirely up to you, this class is one of the most diverse of the classes.
Profound: Casting time increases but so does the spell power
Trance Chant: No matter what, your spell casting will not be interrupted
Spirit Bind: You bind yourself in exchange for decreasing MP costs per spell
Roaming Soul: You can cast while walking
Purge: You can balance off the elemental status of you and the enemy (translation note: I really don’t know what they mean by that)
Fire: an AoE fire attack
Cure: an AoE cure spell
Protect: an AoE spell that increases the physical defense of your party members
Shock Spikes: A thunder elemental spell that surrounds you and will attack and paralyze the enemy if you are attacked
Frost: a DoT AoE ice spell
This is a very interesting mage class. This class seems to be like various games "Blood mage." Thaumaturge has many skills that involve draining/sacrificing hp and mp. They are strictly a offensive type mage class, this class is also to be considered as the strongest offensive magic mage class. A person who plays this class need to know when to cast spells and when to stack them. A Thaumaturge has many skills that allow if to be cast over and over again to add more effect to the mobs. A person who wants to play this class has to be able to control nuking or they risk their own lives doing so, but this class also will have enhancement party buffs. Which is for sure, but its not for sure that it will be the main class for buffs. It is a class for people who have good game control and understand how to keep the fight in their parties favor.
Blood Pact: You lose HP but your spells become more powerful
Thorn: Damages the enemy that gave you damage
Dark Seal: Increase magical accuracy
Initiation: Spread a magical status you have to your party members
Paradigm Shift: Decreased attacking distance in exchange for a wider area of effect
Drain: AoE HP sucking attack
Gravity: AoE attack that slows the movement speed of enemies
Sacrifice: Give up your HP in exchange for the HP recovery of one of your party members
Siphon: Suck MP from enemies you have defeated
Absorb-Acc: Suck an enemy’s accuracy and increase your own
Information on skills is from http://www.eorzeapedia.com/2010/03/11/d ... nd-4gamer/
Hope the information helps you out ^^ As for me I am thinking of.....
Job: Conjurer atm, not sure which element specialization yet.
My final choice I will decide once all classes have been announced.
*EDIT* Please Read!
When everyone picks a job, their main one, please put it in bold. I will make a list in this chat with every ones job so we can see what we got. Of course this wont be for awhile. Don't put it in bold chat till all the classes are announced and you choose a final one. This way people wont be jumping around. For now just put what type you plan to be, if its similar to lets say, a gladiator, then put maybe a gladiator.
Hopefully by the the time game comes out we will be able to have a good clue on what everyone is and maybe we can set up groups for campaigns and missions ^^ Just trying to help out the guild if this does help. <.<
Rapture Class Lists
This is what other players have posted, its just a pick at this point, hopefully it will be finalized with most members number 1 maybe 2 choice class before FFXIV comes out and all classes are announced.
Names in ABC order :O
Altaeiu: "Lancer" or "Pugilist" or "Dancer" or "Something With A Scythe"
Brimstonelove: "Black Mage" or "Archer"
Cjay: "Pugilist" or "Conjurer"
Completewin: "Bard/Buffer Class" or "Healer Class" or "Pugilist"
Eld: "Black Mage" or "Archer"
Fan: "Foot Soldier" or a "Surf Ninja" <.<
Future: "Marauder" or "Archer" or "A Mage Class"
Gerry: "Pugilist + Alchemist"
Happybyday: "Gladiator" or "Healer Class"
Hyabusa: "Conjurer" or "Thaumaturge" or "Any Other Class"
Osarion: "Lancer" or "A Mage Class"
Paimon: "Dps Class" or "Melee Class" or "Ranged Class"
RoastedToast: "Pugilist" or "Archer"
Rose: "Lancer" or "Scythe Wielding Class" or "Archer" or "Conjurer" or "Marauder"
Shifu: "Conjurer" or "White Mage"
Skky: "Pugilist" or "Archer" or "Thaumaturge"
Talisein: "Marauder" or "Black Mage"
Tigerkneecrush: "Pugilist" or "Marauder"
Username: "Demonic Killing Machine" <.<
Vagrant: "Lancer" or "Gladiator" or "Black Mage"
Wolfleader: "Gladiator" or "Lancer" or "Marauder" or "Samurai Type Class"
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